An interactive data visualization project that explores the development of the city of Basel, Switzerland, from 2012 to 2025. The project combines population data and urban data from each district to create an engaging and informative experience for users interested in the evolution of Basel's population changes.
Our main idea is to make a board game digitally interactive with the help of the AprilTag Library. The board game is based on Marble Maze, in which two players must collaborate to prevent the marbles from falling out of the maze. The maze is also customizable by rearranging its sections. In the digital version, the marbles interact with an alphabet grid. If interested, the whole documentation of the project can be found here.
In this project, the goal was to digitalize the animal park Lange Erlen by developing a mobile app. The app functions as a digital lexicon, allowing visitors to collect and explore information about the animals within the park, creating an interactive and educational experience. In addition to the app development, the project also included a visual redesign, giving the animal park a modern look.
Together, we brought the Westfeld Schiff building to life. We aimed to showcase the two sides of Westfeld Schiff: the old exterior architecture and the newly renovated interior. In our film, we animated the building's most recognizable characteristics.
This project explores the relevance of image and video manipulation on social media, specifically focusing on beauty filters in apps. Through a series of posters, the project aims to raise awareness of how seamlessly such manipulations can alter perceptions in our digital world.